Gamasutra post: gamepad text input -- history + design in Slashcards
Slashcards: Learn Japanese! » Devlog
In this devblog, I give an overview of text input in console games dating back to the NES through the PS4. Then I talk about how I iterated towards a text input interface that suits the action in Slashcards.
Meanwhile I'm just polishing an updated preview -- meant to do this sooner but a newborn baby kept distracting me.
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Slashcards: Learn Japanese!
Discover the power of Slashcards: defeat monsters and unlock treasures by mastering reading and writing of Japanese.
Status | In development |
Author | bigblueboo |
Genre | Action, Educational |
Tags | Action RPG, Fantasy, japanese, kana, kanji, Procedural Generation, Real-Time |
Languages | English |
Accessibility | Subtitles, Interactive tutorial |
More posts
- 0.94: New multiplayer modes, more levelsAug 24, 2017
- 0.93: Kanji + visual test levelsJul 24, 2017
- 0.91: Resolution fixJun 05, 2017
- 0.90. A first, quick updateJun 03, 2017
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