I had some trouble getting it running on the standalone Windows version, but did get it working in browser! Reminded me of something vaguely similar to Shadowrun's decking system :) Excited to keep up with the updates!
Very cool aesthetics and styling. When you describe it as "viciously difficult", you weren't kidding! Have you ever beaten it yourself? I wonder what it would be like if you just doubled the size of all the blocks, but not the car, so that there is more surface to drive on.
Thanks for trying it! I've beaten each level separately but I have NOT beat all of them in sequence recently (like, since enemies were added!) Adding in tile decorators -- fences or cambered edges to the 'hallways' -- was a feature that didn't make the cut but I might add in this week.
The tricky thing to balance with, say, doubling the size of the blocks is that's equivalent to halving the speed of the car. I think improving the controls and adding some affordances like those tile decorators would address some of the needless challenge.
← Return to game
Comments
Log in with itch.io to leave a comment.
i can't play it shows me a ui and a background
btw i'm on windows
the windows version didn't work. it stuck after I press runme.bat, the UI showed up, and just background
Very impressive! I also coded a roguelike racing game but yours looks so much better. Great music by the way.
I had some trouble getting it running on the standalone Windows version, but did get it working in browser! Reminded me of something vaguely similar to Shadowrun's decking system :) Excited to keep up with the updates!
Very cool aesthetics and styling. When you describe it as "viciously difficult", you weren't kidding! Have you ever beaten it yourself? I wonder what it would be like if you just doubled the size of all the blocks, but not the car, so that there is more surface to drive on.
Thanks for trying it! I've beaten each level separately but I have NOT beat all of them in sequence recently (like, since enemies were added!) Adding in tile decorators -- fences or cambered edges to the 'hallways' -- was a feature that didn't make the cut but I might add in this week.
The tricky thing to balance with, say, doubling the size of the blocks is that's equivalent to halving the speed of the car. I think improving the controls and adding some affordances like those tile decorators would address some of the needless challenge.